Adult point-and-click adventure

See No Evil

Orsino Jack led a quiet life on his farm — until one night he wakes up inside a castle full of hungry demons. Outwit them, charm them, or turn their own games back on them in a witty adult adventure with seven very different endings.

18+ content · Windows desktop · No DRM

See No Evil key art — Orsino Jack faces the demon castle at night

Game facts

Everything you need to know before you step through the castle gate.

GenreAction-adventure, puzzle, retro point-and-click
DeveloperBigFingers
PublisherBigFingers
PlatformWindows desktop, played in your browser
Release2021 — final version 1.0
Price$8.41 / 841 Nutaku Gold

Why players love it

See No Evil wears its retro heart on its sleeve, but underneath it is a thoroughly modern adult adventure.

150+ illustrated panels

Every major scene is told through hand-drawn art. More than a hundred and fifty storybook panels carry the tale from quiet farmhouse to the heart of the demon castle.

Seven unique endings

Your choices decide how the night ends. Friendships, rivalries and romances each lead somewhere different — and some endings will surprise you.

Deep story with hunky demons

The castle is full of demons with sharp tongues and sharper appetites. The writing has been widely praised for its humour, warmth and immersion.

Gorgeous art and animations

Rich illustrated cutscenes, expressive character art and subtle animations give the castle a lived-in, dangerous charm.

Visual-novel style interactions

Dialogue trees, flirtation and careful wording matter. What you say to a demon can be just as important as what you do.

No DRM

Buy once and play it your way. The game comes with no digital rights management, so it belongs to you.

Screenshots

A first look inside the castle walls. Click any image to enlarge it.

About the game

See No Evil is an adult point-and-click adventure from developer BigFingers, built in the tradition of the classic adventure games of the nineties. You play Orsino Jack, a simple farmer whose ordinary life is interrupted one night when he is spirited away to a castle crawling with hungry demons. Armed with nothing but his wits, his nerve and a talent for talking, he has to survive until morning — and preferably leave with his dignity intact.

The gameplay will feel instantly familiar to anyone who grew up on the golden age of adventure games: explore hand-painted scenes, examine everything, pick up anything that is not nailed down, and combine items in unexpected ways. Puzzles are woven into the story rather than bolted on, and most of them have more than one solution. Where the game really shines is its dialogue — every demon in the castle has a personality, a weakness and a reason to be there, and the way you talk to them changes the story.

With over a hundred and fifty illustrated panels of cutscenes and seven distinct endings, See No Evil rewards curiosity and replay. Missed conversations, overlooked objects and half-forgotten promises can all steer the night towards a completely different conclusion. It is a game about attention, charm and nerve — about seeing everything, saying the right thing, and never quite knowing who you can trust.

What players say

"The writing carries everything — I finished it twice just to see how the different endings play out."

— Nutaku player review

"Feels like the classic adventures I grew up with, only with a much spicier cast."

— community review

"A rare game where the mystery keeps you hooked long after the first playthrough."

— point-and-click forum

Ready to face the demons?

Step through the castle gate now. Seven endings are waiting, and the night is young.

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